Monday, November 30, 2015

Scratch Game Design



This game is where two ghouls are chasing Nano. I made this game from the experience I had from playing so much games when I was younger. I started to play games when I was around 5 years old. My brother taught me how to play this one game on his Gameboy. I eventually got better at playing it and I grew up playing video games since. This chase game was based off of this one game when I was around 8. I had experience from playing that game and used for my own. I tried to make one ghoul chase Nano from the beginning then  the other one come out of the corner. This was based off of the game I played when I was younger. It was my favorite game so I thought I should base my game off of this one.

So my first game I made was a Chase game. It was pretty easy because, all I had to do was make the Nano move, respond to the Ghouls and deduct points if they came in contact. The Ghouls was pretty easy too, I basically just made them chase Nano and if the points reached 10 they would teleport to a specific place. The background fit the scene that was happening. Nano was being chased by Ghouls in a dark forest then, when 10 points came around it switched to a happy scene. My second game was a Platformer game. I have to admit it was kind of difficult because, trying to make the unicorn jump took a lot of code. The gravity engine to make the unicorn fall when it didn't touch the platforms was hard. The reason why is because, just taking out at least one block of code could ruin the whole concept of the game. I made that mistake by taking out the block "forever". So, the unicorn only jumped once. The background honestly didn't match what the scene was. A unicorn trying to obtain a blue orb in front of some bushes and a blue sky. Not that exciting. 


My most difficult code as probably the unicorn's code. The reason is because, I had to put a gravity engine, make my unicorn jump and, whenever I tried to make it change to level 2 it never worked. Whenever the unicorn got the first orb, it would switch to the next background then switch back. Another reason why my unicorn's code was probably the hardest because, since I put the gravity engine the unicorn would only touch the tip of the black with one hoof while the other one was not touching black. When I finally figured out what was going on, I fixed the problem. I thought it was funny because, I one forgot one code in the unicorn's code. It was still kind of glitchy but, at least I had something ^-^. 

Monday, November 16, 2015

Invention Commercial


P2T7_Invention from Kapaa Middle School MEDIA on Vimeo.

My team's main goal was to at least do some of our clips at school and the rest at my house (Miranda's House). The reason why is because, each day at least one of us can't come. This led to us not being able to film. Until we were able to film on a Wednesday. Well at least me and Akasha were able to film. Raja couldn't come to film because, she had gymnastics. There was some confusion too, Raja was able to come and sleepover my house. That sounds like a good thing but it wasn't. The reason why is because, Akasha couldn't sleep over while Raja could. Now heres the bad part. All of our shots included Raja in them but, some were with Akasha. Somehow we did it but we didn't have time to download it. By that I mean while the videos were loading my grandma exited them out. :( So, we didn't get any film for our video but at least we tried our best. :)

Our best team moment is probably when we were writing the script for InstaSmooth. I believe that was our best "team moment" because, it was the only part of our production when we never fought. What I mean by that is, when we were doing everything else in our film, we fought about what we thought. For an example, Akasha and I wanted to do one thing Raja didn't wanna do. Then the next problem is that when Raja and I wanted to do something or it was just me, none of us agreed with the other. Before that we had to write the script. When we were writing the script we had no problems at all. None of us disagreed with anything. We all agreed with each other and took turns on the script.By that I mean when Raja had to say something she would type what she would say and etc. Same thing with Akasha and me. We would also make each other laugh and it was hilarious.Long story short, I think our best team moment in our production was the script.


During our post-production, it was kind of ok I guess. The reason why I say that is because, we were arguing about who should do what and why. Once we finally worked it out, it was almost time to clean up. So, I put the title for our commercial InstaSmooth. I also did the transition for our title and then the transition for the next part. The reason why I did the transitions and the title was because, I was the only person who knew how to do that. While I did did that, Raja was in charge of what film goes first. We argued about that because, Raja was fooling around the whole time and we weren't sure if she knew how or not. So, after that long arguing "session" we finally agreed that Raja could do it. Akasha was in charge of the music and audio. She would put the audio into the film that best suited it and play it to see if it sounds right. The reason why Akasha got that job because we only went through more arguing. In my mind I was thinking, "Why are we arguing so much? We have everything we need its just that what each one of us wants to do is not the job we wanted." I was so confused so I just talked about our deadline and that we need to work together. Apparently that didn't  work. We ended up not finishing it but, luckily our teacher did some of the work so we at least had something. :)  







Tuesday, November 3, 2015

Composition Scavenger Hunt


P2T7_Composition_2015 from Kapaa Middle School MEDIA on Vimeo.

I think Leading Lines is the most important because, leading lines is difficult to do. For an example, a lot of people in my class chose lines that aren't from the photographers point of view. To make that last part easier to understand, basically the lines have to start from where the photographer is taking the shot. So, take a road for an example. The photographer takes a picture of the road. There would be leading lines in the picture because, the road got smaller in the distance. If you were to draw something at the end of the road, the road will show leading lines to the object you drew. My last reason why I think leading lines is the most important is because, a lot of us struggled to show leading lines in that form. For my team, I don't know if we did a good leading lines of what but, at least we did something for that subject :) .

I think the most difficult is probably forced foreground. It is the hardest because, you have to focus the camera on the object right in front of the camera. Sometimes the camera will focus on the object in the background. For an example, when someone forces and object to the camera, it will sometimes focus on the person. We can use forced foreground for other things too. In movies you can see forced foreground when someone in the background in talking to the person closer to the camera. The camera will first focus on the background then the object in front of the camera.


My teammates are Akasha and Raja. We had some problems at first but, we eventually got the hang of trying to film our shots. One of the ones we had to do was leading lines which you can see below. We also had some problems on reading the information about the composition. For leading lines we used a window cill for our leading lines. Akasha was in charge of transitions and music. Raja did the editing for our shots. She put them together and did the audio. I did the titles and our B-roll filming. I liked my teammates we all helped each other. 







Cracking the Code

I think everyone should learn to code because, coding counts as learning something. For an example, I played a coding game and learned how to code. I enjoyed it very much and would love to play more. My second reason why I think everyone should learn how to code is because, coding can also increase your computer skills. It can increase your knowledge on computers and can also teach you how to program. My last reason why I think everyone should learn how to code is because its fun. You get to drag and drop, type, or move the object. There can also be many other ways to code such as actually making a game.

The first time I coded was fun. At first I thought since it was lesson 1 it was going to be easy all the way but, I was wrong. After about lesson 12 or so, it got harder and I had to take my time to make sure I didn't miss anything or did anything wrong. I wasn't mad at the fact that it got harder. I was actually fine with it and I loved it. When I realized that it got harder for me I was kind of happy that it wasn't easy all the way. I had fun the first time I coded and I hope to do more in the future. :)


If I could design any game, I would make a game something similar to pac-man but with a twist. In stead of making the ghost chasing the pac-man, it would be the opposite. Instead of pac-man, there would be an animal hunting for prey. So, the ghosts would be turned into the prey for the animal. Then, you could control the animal and hunt for your prey! As you pass the levels, the prey will start to be come bigger and try to chase you. There will also be difficulties and levels and etc. That's the kind of game I would design.